balanced gravity
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an arena above the ordinary

basketbroom

brooms up, head on a swivel

basketbroom's arena yankee kwidditch with spellcasting & bloodbroom mode has fewer penalties & allows Unforgiveables
a first-person broomsport alpha, taking shape in unreal engine using hogwarts legacy creator kit

basketbroom key art, a bronze wordmark and winged ball on teal with a geometric border
basketbroom, key art

the shape of the game

flight meets fieldwork

two eight-rider teams, six positions, seven balls, a pyramid-net arena, and plenty of reasons to keep looking up

choose a role, take to the broom, and work the angles; the project combines broom flight, ball play, spellcasting, and a bloodbroom variant

read the project notes (opens in a new tab)

from the prototype

a view from the arena

gameplay
basketbroom prototype, gameplay and positions open video
bloodbroom key art, green lettering with red eyes and a glowing wand on red with a gold border
bloodbroom, key art

another way to play

bloodbroom

fewer penalties, more spellwork; bloodbroom brings its own chaos to the arena, with unforgiveables in play

part of the basketbroom alpha, with spell tuning and match balance still evolving

inside the arena

a few things in play

find your position

netminder, chaser, trapper, ranger, hurleyback, or scout; different roles, different rules, and one shared arena

add a little spellwork

spellcasting is part of the sport & bloodbroom brings its own chaos; spell tuning and match balance are still evolving

watch it take shape

the native game is in alpha; complete regulation play and remote multiplayer validation remain in development

under construction / the next chapter

the arenas're still growing

more from the arena and public build details will land here when ready; there’s no game download on this page yet, but the repository explains the current development setup

talk basketbroom