find your position
netminder, chaser, trapper, ranger, hurleyback, or scout; different roles, different rules, and one shared arena
an arena above the ordinary
brooms up, head on a swivel
basketbroom's arena yankee kwidditch with spellcasting & bloodbroom mode has fewer penalties & allows Unforgiveables
a first-person broomsport alpha, taking shape in unreal engine using hogwarts legacy creator kit

the shape of the game
two eight-rider teams, six positions, seven balls, a pyramid-net arena, and plenty of reasons to keep looking up
choose a role, take to the broom, and work the angles; the project combines broom flight, ball play, spellcasting, and a bloodbroom variant
read the project notes (opens in a new tab)from the prototype

another way to play
fewer penalties, more spellwork; bloodbroom brings its own chaos to the arena, with unforgiveables in play
part of the basketbroom alpha, with spell tuning and match balance still evolving
inside the arena
netminder, chaser, trapper, ranger, hurleyback, or scout; different roles, different rules, and one shared arena
spellcasting is part of the sport & bloodbroom brings its own chaos; spell tuning and match balance are still evolving
the native game is in alpha; complete regulation play and remote multiplayer validation remain in development
under construction / the next chapter
more from the arena and public build details will land here when ready; there’s no game download on this page yet, but the repository explains the current development setup